Portfolio · 03 · 2021 · Product-Service Systems Design

Ripple

The premise of the product-service systems design project is to improve the students experience at the University of Antwerp by defining an innovative product-service-system. We decided to focus on the main topic: sharing. Our vision is to improve the student's experience on campus by creating a community by sharing services and unused goods among themselves.

Group4
Project of10 weeks
KeywordsPSS · 3D Modeling · Community · Prototyping · Social Design
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Ripple — kiosk product render.
01 · Context

Problem & opportunity

Most products students own sit unused most of the time. They also carry skills they could teach and passions they could share with like-minded peers. Ripple closes that gap by improving access to these underused resources across the campus community.

  • Expand their network
  • Save budget
  • Share passions
  • Coach a proactive mindset
  • Make life more comfortable
Problem & opportunity rich picture.
Design process timeline.
02 · Process

Design process

From desk research and interviews on the psychology of sharing, through a PSS map and rich-picture exercise, to a midterm vision and a full ideation, prototyping and user-testing loop. The result is a coherent platform of touchpoints — kiosk, app, dripple and a student-to-student exchange.

Click the timeline to view it full-size.

03 · Components

The system, piece by piece

The app

The Ripple app is the user's main hub. Set up a new challenge (a ripple), contact the people you are actively helping, and reach the network of students you have met through Ripple — a quiet, growing safety net.

Ripple app — phone mockups.
Dripple, kiosk and hub renders.

The Dripple

The Dripple is the most personal piece of the system — an NFC-enabled token that stores your profile. Bump dripple to dripple at the end of a session and you are added to one another's networks. A red glow signals an open case; blue means it has been solved.

The Pillar / Kiosk

The pillar lives on every campus and is the problem-dataspace of Ripple. Tap your dripple onto it: if your token is active, you can upload a new request; if it is inactive, you can browse the case library and pick a challenge to help with.

Pillar kiosk render.
Hub with dripple and key.

The Hub

A dripple-docking station that lives at home. It charges the dripple, acts as a receiver after a ripple bump and quietly broadcasts how active you are in the community — the more you help, the brighter it glows.

Detail

Crafted to be tapped

Kiosk dripple slot close-up.
04 · User journey

From freshman to active member

Ripple user journey — 8 steps.
  1. 1The student receives the student box at the door, assembled by student associations.
  2. 2Younger student installs the app, sets up Dripple and joins the campus network.
  3. 3When stuck, they type their question in the Ripple app and upload it to the token.
  4. 4At any campus kiosk, the dripple is read by NFC and the request goes live.
  5. 5An elder student browses the kiosk and chooses a challenge to help with.
  6. 6They meet up — the requester can offer something in return.
  7. 7A simple dripple-to-dripple bump links them in each other's network, no kiosk needed.
  8. 8Back at the hub, the dripple charges and its light reflects how active you are.

A small bump. A ripple that travels across campus.

University of Antwerp · Milo Berben · Charlotte Hargreaves · Lars Hermans · Jules Vandewalle

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